![]() ![]() ![]() This can be especially useful for avoiding last-minute hazards while moving quickly. Throwing: Throwing Rubbish or Spears slightly boosts the player's speed in the direction that the object is thrown.The player's speed is very low while doing this, however. The player can even round corners this way if they are careful. Crawl: The player can press up against a wall by holding the directional button towards it and crawl along it.Leap: If the player is touching a wall or holding onto a pole or other object, pressing the jump button while holding a given direction causes the player to leap in that direction.Just as with poles, the player cannot let go of these if they press the down button. Rope-grabbing: Several rope-like objects can be grabbed onto much like poles in regular controls, by holding up while going past.The player cannot climb onto or let go of the pole when using the up/down buttons. up or down for vertical poles, and left or right for horizontal ones). Pole-grab: Unlike with standard controls, the player can grab onto poles if they press a button parallel to the pole's direction (i.e.Additionally, with the Remix option Extra throwing trajectories enabled, Slugcat can throw up and down as well as horizontally by simply holding that direction during the throw. The player is unable to directly accelerate Slugcat in zero-gravity using the arrow keys movement is largely dependent on leaping off of poles or walls, although Slugcat can maintain some slight influence on their momentum through rotation. Zero-Gravity Controls įive Pebbles features zero-gravity movement which is unique to the region. Navigating empty rooms can be challenging at first due to the lack of throwable items or mid-room poles for changing directions. The lower right of the subregion leads into to Unfortunate Development, where similar rooms are infested with proto Daddy Long Legs and also features intermittent gravity. These arrangements can be disrupted by crashing into them, but they slowly knit back together over time and cannot be permanantly damaged. Memory Conflux is a grid of mostly sterile white uniform chambers, some containing arrangements of bio-mechanical tendrils, fronds, and red latticed matter being tended to by small white spiders. Two Daddy Long Legs must be passed to access this sub-region. Travel through this subregion is considered much safer than travelling through Unfortunate Development, although it is also a longer route. This subregion consists of a collection of large, dimly lit zero-gravity rooms containing high voltage flux condensers that kill Slugcats and most creatures on contact. Though Slugcat cannot jump off of these ropes, they do provide momentum in a 0-Gravity state.īecause of their placements in the timeline, there is less rot present as Hunter, and more rot present as Monk. Travel is made slightly easier with stringy ropes of Rot positioned between patches of Proto Long Legs. In addition to the rot, gravity fluctuates between an on and off state, requiring Slugcat to position themself carefully. Its difficulty comes from the large amount of Rot that resides in the area. Unfortunate Development is a subregion that acts as a quick but dangerous shortcut to the Memory Conflux. Rubbish and Spears can be thrown midair for a boost of speed in the throwing direction.With Downpour enabled, creatures now have an attribute called 'Ignorecycle', which makes them ignore the rain timer, thus there's no longer any truly safe travel routes. ![]() Creatures inside Five Pebbles return to dens once the timer runs out, which can be exploited to travel through the region without encountering hazards.It is also possible to avoid Recursive Transform Array by taking a shortcut through the center of the map.Unfortunate Development is an entirely optional subregion and can be circumvented by taking the bottom left path in the first large room Slugcat encounters while travelling upwards from the gate.There are also three large chambers throughout the region featuring a rotary gravity-distorting effect, which makes them challenging to navigate.Ĭreatures Five Pebbles Some optional areas are also infested with Proto Daddy Long Legs and have intermittent zero gravity, requiring precise movement and timing to progress. Daddy Long Legs inhabit certain parts of the region and can sometimes block forward progress. Five Pebbles is completely unaffected by Rain it is possible to survive in the region indefinitely without hibernating. The region connects only to The Exterior via two gates, one at its base to Underhang and one at the top to The Wall. Five Pebbles is the largest region in the base game and is divided into several different sub-regions. ![]()
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